Phase 4: ClusterChunk

This is your last big push of project development before you officially transition into production mode, so make the most of it! Due Monday, February 29:

ClusterChunk Model @ 1/4″=1′-0″

The purpose of this model is to spatially develop a CLUSTER of interrelated spaces that tell your story, and study how those spaces connect to each other in terms of circulation, light, view, sound, smell. This means you will need to design the thresholds between these spaces as much as the spaces themselves.

Instead of thinking of this as standard section model–a single slice through your entire project–you may find it helpful to approach it as CHUNK extracted from your larger project, where each space might have a different section cut (or plan cut).

Your ClusterChunk Model:

  • Must show at least three connected spaces that are critical to your narrative.
    • At least three of these spaces must be vertically stacked
    • At least one of these spaces must be a living unit.
  • Should connect to the exterior at some point(s). While you’re not designing a detailed facade this quarter, you should still have a concept of what you want to happen at the line where outdoors meets indoors.
  • Whenever you build a wall, floor, or ceiling, you must build both sides of that surface, with at least two layers of material. This means modeling the structural slab differently than a dropped ceiling or raised floor.
  • Block in major interior elements such as built-ins, furniture, equipment. These don’t have to be overly detailed–the goal is to give a sense of scale and occupation to the model.

Minimum 2 New Vignettes (3 would be better)

These should carry forward the narrative and spirit of the ideograms you made at the beginning of the quarter, but with greater spatial/architectural specificity, and higher production value (presentation quality). It would make sense that these vignettes would be located in spaces that you are also building in your ClusterChunk model, but this is not a requirement. You are encouraged to integrate a text narrative into these, similar to your initial ideograms.

Solid/Void Model @ 1/32″=1′-0″

This is similar in some ways to the model you made for Phase 3, but twice the scale, and more developed. You should think of it as a 3D diagram about site organization, program organization, form, and circulation.

  • Articulate overall building form using lasercut acrylic or cast resin. Consider laser etching within these transparent volumes to add more information.
  • Show void spaces and circulation (vertical and horizontal) as solid. You should be able to trace the path from the street to a living unit.
  • A pretty good collection of examples of solid/void models were posted to the blog.

3D Diagrams

  • Similar in method to what you did in Phase 2. You may find it useful to incorporate circulation and solid/void into these.

Updated 1/8″ Section Drawing(s)

  • Reflect your project development (including ECS work) since mid review, and work on representation as we head towards the final review.

What Comes Next 

After an in-house review on Monday, you’ll have 8 days to pull together a beautiful presentation of your work for our final review on Tuesday, March 8 in the Berg Gallery. So if you’re not already feeling a sense of urgency, the next two weeks is the time to TURN IT ON.



2 thoughts on “Phase 4: ClusterChunk

  1. If any of you guys still trust Jeff after he gave us this today, I’m pretty certain our Final Review is going to be on Wednesday the 9th, not on the Tuesday.
    Not that we shouldn’t *be* ready on Tuesday, and then get a good nights sleep, but I think this buys us a little more time.


    • Hi David, not sure if you were joking, but our final review is most definitely on Tuesday the 9th, as listed on the syllabus. That’s the day we are able to get in the Berg Gallery. So if you’re planning on sleeping the night before the review–and I strongly suggest you do!–you will need to finish up Monday night.


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